The ability to feel emotions? To make us reflect on this concept, Detroit Become Human catapults us into a not too distant future, where the androids created by Cyberlife and humans coexist peacefully, albeit not without consequences. The world designed by Cage is plagued by profound economic, social, cultural and ethical disturbances: sport, the world of work, the armed forces, international relations, even sex have been upset by the appearance of androids, intelligent, obedient machines, precise, superior and therefore more suited to man than countless tasks.
As Kara, Connor and Markus, the three protagonists androids, the story unfolds according to a twisted and intertwined diagram which, choice after choice, begins to reveal itself and to influence subsequent events, taking precise paths and excluding others clearly, often in based on the relationships developed with the other characters of the story.
Paraphrasing a way of saying, every action corresponds to an emotion, because most of the choices that the game puts us in front of it want to leverage on feelings, on the way of thinking, challenging each time their own certainties, priorities, their own dogmas , and it is no coincidence that with the advance of history the thumb could begin to waver when the time for a choice arrives. Everything, but really all the power of Detroit is in its spirit: the plot can develop in different ways and despite having macro sections that follow certain tracks what counts in the end is not the destination but the journey; not only that of the three protagonists, but also and above all that of the player himself.
Detroit is an interactive experience, a social experiment that has the ambition to bring players to a deep, intimate reflection, and this is demonstrated by the fact that superficial and hasty choices can eliminate important parts of the game or even whole chapters, which are many and very reputable, but they can also be drastically reduced with the death of one character or the other.
As in Heavy Rain , in fact, the protagonists can die and this does not pose any limit to the plot, which develops accordingly. Game over, as David Cage has accustomed us, does not exist, there is only the story that we decide to create among those possible.
Once again the doubt is always the same: are we really talking about a video game? Or is it a bivi interactive movie? The answer is convoluted but the gameplay certainly plays a central role: time marks every topical moment with anxious countdowns and the difficulty for experts makes all the choices, all the clashes, all the engaging and pathos-rich topical movements.
There is not only the decision, we often also need to chain a series of rapid keys within a frantic sequence in order to be able to reach our goal, so we can say that interactivity is really taken to a level where it is functional and decisive to the experience you want to convey. From this point of view the leap forward is enormous and those who have suffered this aspect in the previous Quantic Dream titles are obliged to question themselves again.
Become Human has very simple controls, interacting with the environment with different movements of the right stick, using the rest of the buttons on QTE, and some of the features of DualShock 4, such as motion control or touch panel. These controls work perfectly and quite intuitively , and it shows that they have been working on the basis for many years. The use of graphic effects, with trembling keys in front of a difficult choice, the meta text in fonts, sizes and positions that amplify the effect on the player according to the moment, and the very successful trick of the led on the temple of androids that changes color according to the mood.
All this made extremely effective by a graphic rendering that probably has no precedent in the whole videogame genre: the rendering of the characters and their expressions is not only photorealistic but used with disarming results that have left us not a few times with an open mouth to admire for a few seconds the scene we were living, without counting a direction that has nothing to envy to the best films.
The camera, designed in every single movement, drags the player and becomes an integral part of the gameplay, with strategic frame changes, ad hoc zoom in and zoom out and close up on details calculated with extreme care. Detroit has an absolute visual power, it clearly qualifies itself above and beyond what is seen in the videogame genre and it does not suffer in the least the CGI graphics, exploiting it even to its advantage.
If Quantic Dream had accustomed us to the "Performance Capture" with Beyond, PS4 and current technologies get even better results, thanks to a dubbing that in the original language gives a completely different meaning, even if the Italian localization is one of the best among videogames.
The sound is also a pass, with up to three composers to perform the soundtrack, one for each main character, with melodies that hit the spot and accentuate the feelings in each scene, something very important in a game as cinematic as this. Visit the PlayStation Plus hub to find out what other games are included, and discover the other great benefits you can access with a PlayStation Plus subscription.
Add to Cart. Detroit: Become Human Demo. Free Demo. Add to Library. Quantic Dream Collection. Detroit: Become Human.
Learn more about PlayStation Plus. To play this game on PS5, your system may need to be updated to the latest system software. Although this game is playable on PS5, some features available on PS4 may be absent. See PlayStation.
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